唐逍Xiao Tang

Senior Graphics Engineer
Huawei

Computer graphics.
3D reconstruction.
Human–computer interaction.

spect@foxmail.com
Silver curved surfaces and fine intersecting lines 唐逍XIAO TANG Senior Graphics Engineer Huawei
Front of card: Xiao Tang, senior graphics engineer at Huawei.
BACKGROUND / 01

Biography.

BIOGRAPHY

I am currently a senior graphics engineer at Huawei, working on GoPaint. Before that, I received the Ph.D. degree from The Chinese University of Hong Kong (CUHK), supervised by Prof. Chi-Wing Fu; and the B.Eng. degree from the University of Science and Technology of China (USTC).
Now I am still super passionate about Computer Graphics. 3D Reconstruction, Virtual Reality / Augmented Reality and Human-Computer Interaction also fall within my research fields of interest.

DashGaussian preview

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Youyu Chen, Junjun Jiang, Kui Jiang, Xiao Tang, Zhihao Li, Xianming Liu, Yinyu Nie The IEEE / CVF Computer Vision and Pattern Recognition Conference (CVPR), 2025 Highlight
We achieve an average speedup of 45.7% for most 3DGS backbones while preserving or even improving reconstruction quality.
VastGaussian preview

VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang, Jianzhuang Liu, Shiyong Liu, Jiayue Liu, Yangdi Lu, Xiaofei Wu, Songcen Xu, Youliang Yan and Wenming Yang The IEEE / CVF Computer Vision and Pattern Recognition Conference (CVPR), 2024
The first work to reconstruct very large scenes with 3DGS by scene division and appearance decoupling.
CAFI-AR preview

CAFI-AR: Contact-aware Freehand Interaction with AR Objects

Xiao Tang, Ruihui Li and Chi-Wing Fu Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT, top jounal in Human-Computer Interaction), 2023
A system for real-hand virtual-object interaction in AR (implemented with Unity).
GrabAR preview

GrabAR: Occlusion-aware Grabbing Virtual Objects in AR

Xiao Tang, Xiaowei Hu, Chi-Wing Fu and Daniel Cohen-Or Proceedings of the ACM Symposium on User Interface Software and Technology (UIST, top conference in Human-Computer Interaction), 2020
We resolve the occlusion between real hands and virtual objects in real time for AR interactions.
Augmented VR preview

Enhancing Augmented VR Interaction via Egocentric Scene Analysis

Yang Tian, Chi-Wing Fu, Shengdong Zhao, Ruihui Li, Xiao Tang, Xiaowei Hu, and Pheng-Ann Heng Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 2019
We enhance user experience in interacting with physical objects with VR helmet on.
Computational Design of Wind-up Toys preview

Computational Design of Wind-up Toys

Peng Song, Xiaofei Wang, Xiao Tang, Chi-Wing Fu, Hongfei Xu, Ligang Liu, and Niloy J. Mitra. ACM Transactions on Graphics (ACM TOG), vol. 36, no. 6, article no. 238, SIGGRAPH Asia, 2017.
A super interesting system to automatically design 3D-printed toys powered by clockwork motors.